torneo di ASL a Verona 2007

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Verona 2008
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Tournament Rules it-ASL-ia 2008

Scarica qui le regole in italiano in PDF.

The main event will be a 5 turns Swiss style affair, in the 3rd-4th-5th rounds mini-tournaments will start between the initial defeated, so you won't need to win all your matches in order to take home some wood. If you are not a tournament type you can also come and play some very good Italian players that prefer social over competitive play.

The winner will get a box of Valour of the Guard, there will be some minor prizes (ASL stuff) for the 2nd and 3rd positions and for the winner of the consolation tournament as well. The winner of the consolation tournament is who has the higher final score among those who had zero points after round 2 . Each player partecipating to the main tournament will play ALSO in the consolation tournament at no further cost.

Tournament format: The tournament is a 5 round swiss-style tournament. Swiss style means that in each round, you will play an opponent who has won/lost about the same number of games as you. When you play a match you will get 3 points for winning, 1 point for a draw and 0 for losing. For first round 4 Top Players will be chosen after their result in the previous ItASLia Tournaments. After the first round, players are paired on basis of their scores, meaning that you will get to play a opponent who has (about) the same number of points that you have. Players who have won all their games are seeded among each other, but all other players are randomly paired (with players with similar amount of points). This pairing is repeated for each succeeding round.

Choosing which scenario to play: There are two ways of choosing a scenario:
1) you could agree on one of the three scenarios. Note that Players by mutual agreement could select a scenario (side and balance included) from any prior round (EXC: any Old classic round scenario is NA). Nobody can play the same scenario twice.
or
2) use the following method; Both of you choose one of the 3 scenarios which you will not play, and give the other 2 a priority.
Then there are 3 possible outcomes:
- you have chosen to delete two different scenarios, and you play the remaining one;
- you have deleted the same one, and chosen the same scenario as 1st priority, you play this one;
- you have deleted the same but chosen a different scenario as first priority, you roll a die to determine which scenario to play.

ABS: We shall use ABS (Australian Balance System) with all of the scenarios. Included in the scenario list will be the ABS for all the scenarios which will be sent/given to future participant not later than one month before the tournament.

Parallel Round PTO: In the 5th round a supplemental set of 3 scenarios featuring Japaneses and/or PTO is provided. Before the tournament starts all players who prefer the supplemental set instead of the ordinary list must communicate their choice to the TDs.
Then there are 3 possible outcomes:
A) Both players want to play "Japaneses and/or PTO": they choose a scenario from the "Japanese" list according the usual procedure
B) None of Them want to play "Japaneses and/or PTO": they choose a scenario from the ordinary list according the usual procedure
C) one would play "Japaneses and/or PTO" and the other disagrees: they choose a scenario from the ordinary list but the player who opted to play "Japaneses and/or PTO" has two minor advantages:
1) if the players have deleted the same scenario giving different priorities, the player who opted to play "Japaneses and/or PTO" choose the scenario to play (no DR needed);
2) If both players make the same identical bid the player who opted to play "Japaneses and/or PTO" is assumed to have won the choice (no DR needed).

Rules: The tournament uses the official ASL Rules, 2nd. edition, including the following optional rules: IIFT (A7.37), Reverse Motion (F.11). Regarding IIFT, the variant using conditional PTC's is used (see ASL 2nd ed. rulebook, chapter A, Footnote 10A, 2nd paragraph). If both players in a match agree, they can decide not to use any or all of the above optional rules. All official errata and known Q&A/clarifications are also applied.

Rolling the dice: Some kind of dice-rolling equipment is required. You can use a dice-cup, throw the dice into a glass, use a dice-tower, or throw the dice into a box or something similar. Whatever the method used, your opponent must be able to see the result at the same time that you are. Both players must agree on the dice used or the matter will be resolved by the TD.

Deciding games: If two players are unable to finish a game within the allotted time, they have to decide the outcome of the scenario, using one of these three methods:
- Mutual agreement, the players agrees on a winner or a tie.
- Roll the dice! (players could also apply a DRM)
- Let the TD and his assistants decide the game.

Setting Up the Game and Time limits: In order to avoid unnecessary waste of time players should have a minimum grasp of scenarios order of battle, set up and victory conditions (expecially for the morning rounds which are the most time constrained), they are also strongly invited (plane travellers are of course extempted) to bring counter, boards and overlays for the scenarios they are planning to play, in order to reduce the fuss to the minimum. The defender has 20 minutes for the set-up, the attacker has 30 minutes. If the setup is off board the time is halved. Every delay has to be promptly communicated to the referee and will be a factor in deciding a match unfinished within the allotted time. If both players agree they can play without time limits on friday night (Round 2) and Saturday night (round 4). Otherwise no game can continue beyond midnight.

Determining the final rank in the tournament: The winner of the tournament is the last undefeated person in the tournament. Please note that is therefore possible for a winner to be declared before the last round of the tournament. The rank of all other players is determined by their points at the end of the tournament. For players with equal scores, the following tiebreakers are used in the listed order:
- Outcome of the direct game between the two players;
- Buhholtz coefficients (the sum of the final scores of your opponents in the tournament);
- round where the player lost his first game (the later the better);
- round where the player draw his first game (the later the better)
If the tiebreaker is a tie as well, the two players in question share the same rank.

Prizes: There will be medals and/or trophies for the best 3 results. There will be a prize for the winner (Valor of the Guards), runner up and third placed.

Tournament fee: You will pay a euros 20 fee for this three day tournament. Any player not partecipating to the main event is welcomed for free non competitive playing, and will pay only 10 euros.

Supply and food: ADJACENT to the playing area the hotel provides a small buffet on Friday evening and Saturday at noon. Saturday evening a "Tournament Dinner" is scheduled at low prices in the hotel restaurant.

Latest info: For the latest informations, please go to www.aslitalia.org, the official website of the tournament. You may also want to check out the Italian ASL Forum, reachable from there or from www.openground.it, to left a comment in the Overseas Friend section. The mail for subscriptions and info request is itaslia AT gmail.com

Reach us: Have a look at www.aslitalia.org for the details, you can easily reach Verona by train or plane. www.hotelantares.com is the website of the hotel with travel info as well.

Changes in the rules: The TDs can change this general rules before the tournament begins, if other necessities/problems will arise in the organization, or some rules will prove to be unuseful/unsuccesful. The Italian version of these tournament rules is adopted in case of differences.

Tournament Directors: The TDs will be, Enrico Catanzaro, Nicola Marangon and Mario Nadalini.

Legal stuff: All the logos appearing in this brochure are copyright of the respective owners. ASL is a trademark of Hasbro inc.

ITASLIA Open Tournment
Verona 2007 - Italy