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Download the ABS in PDF.
Please note the ABS are implemented only if both players bid for the same side.
If players bid one for the attacker and one for the defender, no ABS modification applies.
G3 G2 + lower the German ELR to 2
G2 G1 + subtract 3 “?” from the German OB
G1 add a 7-0 to American forces entering on Turn 1
A1 add 3 “?” to German OB
A2 A1 + increase the German SAN to 3
A3 A2 + the German may use HIP for one MMC (and any SMC/SW that stack with it)
All BtB HBR apply, the American MMG(s) should have “3 PP” printed.
G3 G2 + lower the German SAN to 3 and exchange a German 8-0 for a 6+1
G2 G1 + add a hero to the American OB
G1 delete a 4-4-7 and remove one Foxhole, one Trench and one Wire before German setup
A1 Change two 6-6-7 in the American OB with two 6-6-6
A2 A1 + add a 8-1 AL to the German OB
A3 A2 + subtract one crew from the American OB
G3 G2 + German can only HIP 1 squad equivalent + any SMC/SW which setup with it
G2 G1 + delete a LMG from the German OB
G1 + delete 2 “?” from the German OB
Can 1 add a 3-4-8 to the German OB
Can 2 Can 1 + change in SSR 4 “1 fortified building location” with “2 fortified building locations”
Can 3 Can 2 + add a Hero to the German OB
G3 G2 + delete the AL from the German OB
G2 G1 + The American can use HIP for (another) MMC and any SW/SMC in the same location with it.
G1 The American can use HIP for one MMC and any SW/SMC in the same location with it.
A1 delete the last part of SSR 2 (no secret record of SW for American)
A2 A1 + delete one Baz from the American OB
A3 A2 + lower the German AFV exit VC requirement by one
All BtB HBR apply, the American MMG(s) should have “3 PP” printed.
G3 G2 + add a Hero to the American OB
G2 G1 + exchange the German 8-1 with a 7-0
G1 delete 3 X “?” from the German OB
A1 delete one American 6-6-7 squad
A2 A1 + increase the German SAN to 4
A3 A2 + delete one Baz from the American OB
ITASLIA SR: StuG lll Gs machine guns should be -/-/2*
G3 subtract 3VPs to the German total at game end
G2 subtract 2VPs to the German total at game end
G1 subtract 1VP to the German total at game end
B1 add 1VP to the German total at game end
B2 add 2VPs to the German total at game end
B3 add 3VPs to the German total at game end
G3 add 4 VPs to the American total at game end
G2 add 3 VPs to the American total at game end
G1 add 2 VPs to the American total at game end
A1 add 2 VPs to the German total at game end
A2 add 3 VPs to the German total at game end
A3 add 4 VPs to the German total at game end
All BtB HBR apply
G3 G2 + add a 9-2 AL to the American OB
G2 G1 + German can only HIP 1 squad equivalent + any SMC/SW which setup with it
G1 delete one PSK from the German OB
A1 add a 2-2-8 Crew to the German OB
A2 A1 + delete the 3-4-6 in the American OB
A3 A2 + lower the American SAN to 2
G3 G2 + lower the German SAN to 3
G2 G1 + delete the 2-4-7 in the German OB
G1 The turn 1 Reinforcements instead begin the scenario setup on/west-of hexrow AA
B1 Add 6 x ? to the German OB
B2 B1 + add one 4-6-7 to the German OB
B3 B2 + lower the British SAN to 2
G3 G2 + add a 7-0 to the American turn 3 Reinforcements
G2 G1 + American AFV are considered Elite (C 8.2)
G1 Exchange the turn 2 American Leader 9-1 for a 9-2 leader
A1 add a 4-6-7 to the setup German force
A2 A1 + delete the 9-1 AL in the American OB
A3 A2 + lower American SAN to 2
G3 G2 + lower German SAN to 3
G2 G1 + add a LMG to the British OB
G1 Exchange the British 9-1 for a 9-2 leader
B1 Exchange the German 8-0 for a 8-1 leader
B2 B1 + add a LMG in the German OB
B3 B2 + lower British SAN to 2
G3 G2 + lower the German SAN to 4
G2 G1 + add a 8-1 AL to the American OB
G1 Add a 9-2 AL to the American OB
A1 Add a 6-5-8 to the German at start OB
A2 A1 + add a LMG to the German at start OB
A3 A2 + lower the American SAN to 2
G3 G2 + exchange 2 X 4-4-7 in the German OB with 2 X 4-3-6
G2 G1 + exchange the 7-0 in the German OB with a 6+1
G1 delete one 4-4-7 in the German OB
Can 1 delete a 6-4-8 in the Canadian OB
Can 2 Can 1 + exchange the 9-1 in the Canadian OB with a 7-0
Can 3 Can 2 + exchange 3 X 4-4-7 in the German OB with 3 X 4-6-7
G3 G2 + delete SSR 3 entirely (no HIP units)
G2 G1 + delete the last part of SSR 3 ( Bore Sight is NA)
G1 add a Sherman V (a) to the turn one Reinforcements
Can 1 delete one LMG in the Turn 1 Reinforcements
Can 2 Can 1 + add one LMG in the German OB
Can 3 Can 2 + add one Hero in the German OB
G3 G2 + add a 4-5-8 to the New Zealand OB.
G2 in SSR 3 delete "both" and change "and the" to "or the".
G1 replace one German reinforcement squad with a 2-3-8
NZ 1 exchange the initial German LMG for a MMG.
NZ2 NZ1 + add a 2-3-8 HS to German initial force.
NZ3 NZ2 + add a PSK to the German turn 3 reinforcements.
J3 J2 + add a 9-1 AL to the American OB
J2 J1 + Lower Japanese SAN to 4
J1 Exchange the 10-1 for a 8-0
A 1 Add a 2-4-8 HS to the Japanese OB
A 2 A1 + add a LMG to the Japanese OB
A 3 A2 + add a Hero to the Japanese OB
J3 J2 + delete a 4-4-8 squad from Japanese turn 2 west edge reinforcements.
J2 J1 + delete a 3-4-7 squad from Japanese turn 1 east edge reinforcements.
J1 exchange the American 5-4-6 squad for a 6-6-7.
A 1 replace one onboard 3-3-6 squad for a 4-4-7.
A 2 A1 + add a 50* mm Lt. MTR to the Japanese onboard force
A 3 A2 + add a 2-2-8 crew and MMG to Japanese onboard force
J3 J2 + exchange one Japanese MMG for a LMG
J2 J1 + exchange the Australian 9-1 leader for a 9-2.
J1 exchange two initial Australian 4-5-7 squads for two 4-5-8.
Au 1 exchange two initial Japanese 4-4-7 squads for two 4-4-8.
Au 2 Au 1 + add a Japanese 4-4-7 squad to turn 3 reinforcements
Au 3 Au 2 + exchange one Japanese MMG for a HMG
The IT-ASL-IA staff will send to everyone attending the tournament any scenario needed on request.
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